HARLINGTON UPPER SCHOOL

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      Design Technology

      The faculty encompasses a variety of disciplines all providing exciting opportunities for our students. This enables them to gain vital skills, knowledge and understanding that will not only equip them for forthcoming examinations but also life beyond the classroom

      Year 9

      In technology, students will have the opportunity to experience two subject areas throughout year 9. Due to recent changes in Design and Technology and increased content at GCSE, the importance to prepare students for years 10 and 11 is greater than ever. Our intention is to teach content from our KS4 technology specifications, which will give our students a realistic experience of what it would be like to take a technology subject as an option in years 10 and 11. We would like to give our students the opportunity to choose two subject areas they would prefer to focus on though out the year. The three subject areas to choose from are;

      Fashion and Textiles

      Product Design – (Resistant Materials Technology)

      Food and Nutrition

      In Fashion and Textiles, our year 9 students develop technical skills by creating a garment, in Product Design students create a USB lamp which includes the use of CAD/CAM and in Food and Nutrition students prepare a range of dishes using their practical skills gained over time.

      Year 10 and 11

       

      Course

      GCSE Design and Technology  (includes Graphics, Electronics & Resistant Materials)

      Exam Board/Syllabus

      AQA  8552

      Grade Equivalences

      9 to 1

      Assessment Route

        Unit 1 Written exam, 2 hrs, (50%)

      Unit 2 Design and Make Task, 30-35 hours, non exam assessment (50%)

      The fundamental aim of the Design & Technology course is to build on the work covered in Key Stage 3.  Students will gain awareness and learn from wider influences on Design and Technology including historical, social, cultural, environmental and economic factors.  Students will get the opportunity to work creatively when designing and making and apply technical and practical expertise.

      This GCSE allows students to study core technical and designing and making principles, including a broad range of design processes, materials, techniques and equipment.  They will also have the opportunity to study specialist technical principles in greater depth.

      Throughout Year 10, students will have the opportunity to research, design, make, test and evaluate a range of products.  The skills they gain will be vital and will provide a foundation to what is required for their Controlled Assessment in Year 11.

      Students will be required to purchase a revision guide and workbook to support the theory content of the specification, plus an A3 carry folder and an A3 flip folder to present their Controlled Assessment.

      It is important to note that we would recommend that students wishing to study an A-level in Design Technology choose this option. The course covers a more extensive range of subject matter and is a more appropriate course for students who are aiming to Design Technology at a higher level. 

      Year 12 and 13

      Course

      GCE A Level Product Design

      Exam Board/Syllabus

      AQA - 2550

      Grades

      A*-E

      Course Entry Requirements

      In Addition To The School Sixth Form Entry Requirements

      GCSE grade 4 in Product Design

       

      Assessment Route

      Core technical principles and designing and making principles (2hr written exam 25%)

      Specialist knowledge, technical and designing and making principles (2hr written exam 25%)

      Practical application of technical principles, designing and making principles and specialist knowledge (Non-exam assessment 45hrs 50%)

      The course has 50 per cent coursework in order to recognise the importance of practical work within this subject.

      This creative and thought-provoking qualification gives students the practical skills, theoretical knowledge and confidence to succeed in a number of careers. Especially those in the creative industries. They will investigate historical, social, cultural, environmental and economic influences on design and technology, whilst enjoying opportunities to put their learning in to practice by producing products of their choice. Students will gain a real understanding of what it means to be a designer, alongside the knowledge and skills sought by higher education and employers.

       

      Course Aims:

      Be open to taking design risks, showing innovation and enterprise whilst considering their role as responsible designers and citizens

      Develop intellectual curiosity about the design and manufacture of products and systems, and their impact on daily life and the wider world

      Work collaboratively to develop and refine their ideas, responding to feedback from users, peers and expert practitioners

      Gain an insight into the creative, engineering and/or manufacturing industries

      Develop the capacity to think creatively, innovatively and critically through focused research and the exploration of design opportunities arising from the needs, wants and values of users and clients

      Develop knowledge and experience of real world contexts for design and technological activity

      Develop an in-depth knowledge and understanding of materials, components and processes associated with the creation of products that can be tested and evaluated in use

      Be able to make informed design decisions through an in-depth understanding of the management and development of taking a design through to a prototype/product

      Be able to create and analyse a design concept and use a range of skills and knowledge from other subject areas, including maths and science, to inform decisions in design and the application or development of technology

      Be able to work safely and skillfully to produce high-quality prototypes/products

      Have a critical understanding of the wider influences on design and technology, including cultural, economic, environmental, historical and social factors

      Develop the ability to draw on and apply a range of skills and knowledge from other subject areas, including the use of maths and science for analysis and informing decisions in design.

      Non-Exam Assessment:

      This is a substantial design and make task. Evidence is produced in the form of a written or digital portfolio and photographic evidence of the final prototype.

      Learning strategies:

      How things are Made

      Discovery Channel

      How things work

      The Design Centre

      Visit the Science Museum

      Disassembling items to find out how they function

      Develop drawing skills to present their ideas

      To look closely at your surroundings and objects you use on a daily basis and make informed opinions on function and aesthetics