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Harlington Upper School

AS & A2 - Product Design

Exam Board: AQA

Course Entry Requirements:

A GCSE grade B or above in Product Design or double ‘CC’ or above in Engineering with a grade B in English and Mathematics

WHY Design and Technology: Product Design?

The specification has been designed to encourage candidates to take a broad view of design and technology, to develop their capacity to design and make products and to appreciate the complex relations between design, materials, manufacture and marketing.

It’s a 3D world

Think about the objects that you love. Your mobile phone with its delicious curves was designed on a computer screen. The car you yearn for started life as a reduced size clay model. A building that you admire sprang from the drawing board of an architect, and it’s not a new phenomenon. Our fascination with 3D design goes back to flint arrow heads and earthenware pots. As a 3D designer you are at the crossroads of a number of skills. Of course you need creativity, in order to imagine the shape and function of the object. But you’ll also need to know about manufacturing processes, materials and marketing.

Bringing ideas to life

3D Design is an enormously satisfying career. You have an idea and - with the use of tools like clay or computers - it comes to life. Imagine how satisfying it must be for the person who designed the iPhone or Razor to hold the finished product in their hand.

COURSE CONTENT:
AS Examination - Unit 1 PROD1 Materials, Components and Application

This unit provides details of the subject content to be covered by candidates at AS level.
The content has been divided into three sections:
• Section A: Materials and Components
• Section B: Design and Market Influences
• Section C: Processes and Manufacture

50% of AS, 25% of A Level
2 hour written paper - 80 marks

Unit 2 PROD2 Learning Through Designing and Making

This is a design-and-make unit where knowledge of the AS subject content is applied to the design and making of the candidates’ own projects. AS candidates’ work will be marked out of a total of 80 marks.

Summary of Assessment Criteria:
Assessment Criteria

 

 AOI Designing

 A02 Making

Max Mark

 1. Investigation and Clarification of Problems

 8

 

 2.

Development of Design Proposal

 24

 

 24

 3.

Making / Modelling

 24

 

 24

 4.

Evaluation and Testing

 8

 4

 12

 5.

Communication and Presentation

 8

 4

 12

 

Total 

 48

 32

 80

850% of AS, 25% of A Level
• Coursework – approx 50 hours -80 marks
• Written (or electronic) design portfolio
• Coursework may take a number of forms: a simple design-and-make project, two smaller projects or a portfolio of work

A2 Examination - Unit 3: PROD 3 Design and Manufacture

The content has been divided into three sections:
• Section A: Materials and Components
• Section B: Design and Market Influences
• Section C: Processes and Manufacture

25% of A Level
2 hour written paper - 84 marks
Based primarily on Design and Manufacture and consisting of two sections
Includes synoptic assessment

Unit 4: PROD 4 Design and Making Practice

This is a design-and-make unit where knowledge of the AS and A2 subject content is applied to the design and manufacture of candidates’ own projects.

The Assessment Criteria for A2 coursework are given below.
A2 candidates’ work will be marked out of a total of 85 marks.

   

 AO1 Design

 AO2 Making

 Maximum Mark

 1.

Context and Objectives

 5

 

 2.

Plan of Action and Clarification of Problem

 6

 2

 3.

Development of Design Proposal

 26

 

 26

 4.

Manufacture / Modelling

 26

 

 26

 5.

Conclusions, Evaluations and Recommendations

 8

 4

 12

 6.

Communication and Presentation

 6

 2

 8

 

Total 

 51

34 

 85

Assessment:

Unit 1           2 hours
Unit 2  50 hours
Unit 3  2 hours
Unit 4  60 hours

LEARNING STRATEGIES:

• How things are Made
• Discovery Channel
• How things work
• The Design Centre
• Visit the Science Museum
• Disassembling items to find out how they function.
• Develop drawing skills to present their ideas.
• To look closely at your surroundings and objects you use on a daily basis and make informed opinions on function and aesthetics.